게임 개발 일기: 기획 실패와 게임 엑스포의 불꽃 축제

✨ 게임 개발 일기: 기획 실패와 게임 엑스포의 불꽃 축제

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Development on iPhone game “Character Limit” continues apace, but I learned two lessons that stole valuable time: trade shows are dying, and feature creep is the main enemy fighting completion of a project.November had Malcolm struggle to add Welsh to the game, and be disappointed by an overhyped ex

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Development on iPhone game “Character Limit” continues apace, but I learned two lessons that stole valuable time: trade shows are dying, and feature creep is the main enemy fighting completion of a project.November had Malcolm struggle to add Welsh to the game, and be disappointed by an overhyped expo. When you’re working on a difficult project on your own, it can get lonely and bewildering in equal parts. When it’s game development and your first real attempt at making a product, it’s also a process where you learn to regret your actions.AppleInsider readers will be familiar with my ongoing quest to make a game on my Mac, with the coding assistance of ChatGPT in Xcode. Character Limit is a simple word game, which I intend to bring out on Mac, iPhone, iPad, and PC, using both Steam and the App Store. Continue Reading on AppleInsider | Discuss on our Forums

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